Soham Das | Profile
focused on new media design and creative technology, to design and actualize new physical and digital interactive crafts.

Some other obsessions are playing football, chess, books, painting, music and an avid lover of new foods. 
       


Education

Master in New Media Design
National Institute of Design
Gandhinagar, India
2024-2027

Master in Interaction Design
Domus Academy Milano
Milan, Italy
2021-2022

Bachelor in Electrical Engineering
Jadavpur University
Kolkata, India
2011-2015

Fine Arts | Painting - Ratna (6th Year)
Bangiya Sangeet Parishad
West Bengal, India
1998-2010



Employment

Creative Technologist & Interaction Designer
Studio Riccardo Mantelli
Milan, Italy
2022-2023

Visual Design & Research
Yoaatma.com
Bangalore, India
2019-2020

Cloud Development
IBM India
Bangalore, India
2016-2019



Skills

Conceptualization
Speculative & Critical Design
Design Research & UX Research
Ethnographic Research
Multi sensory Experience Design
Multi sensory Product Design
Interactive Installation
Creative Technology
HCI
Digital & Physical Prototyping
Web Design
Electronics and automation



Tools

Research & Collaboration & Visualization
Figma & Miro for Research & mapping
Figma & Adobe Ps, Pr, Ae for Visual Design

Physical prototyping
Microcontrollers ( Arduino, ESP32,Raspberry Pi etc ) , Sensors and Actuators for interactive prototyping 
Laser & CNC Fabrication

AI Tools

Vizcom, Cursor, GenAI apis & other contemporary AI tools for Visualization, Prototyping, Research & Coding

Digital prototyping
html, css, js | node.js, git | Three.js, p5.js, Processing | Cursor, VS Code etc for AI assisted coding (vibe coding) 


Exhibitions

Time for Bed
Interactive Art Installation
Milan Design Week
Milan, Italy
June, 2022

Il bosco che non c’è
Interactive Art Installation
Sacro Monte di Orta - Chapel 21
Orta, Italy
February, 2022



Resume
Download Resume here

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designing new technologiesand new mediums ofexpression

Soham Das
New Media Design
Creative Technology


designing new technologies and new mediums of expression speculative and critical design, human-computer interaction, research and future technology in society at the intersection of Design, Technology, Art and Philosophy

3

speculative
Future Tech
Metaphor
Walking in our my shoe | NID, India (2026)

Speculation for the self-regulation of the social group of people in control or authority, for the behavioral tendency of over-protection or over-control
Affective Computing &
Positive Technology
for Self-Regulation


Design : Soham Das
Guidance :
Dr. Jignesh Khakhar
Jeena Chacko
Mochu
Suvani Suri
Mansi Parikh
NID -National Institute of Design,  Gandhinagar 

3.1
3.2
3.3
As a Speculative and Critical design project, this project speculates a plausible near future where the phenomena of overprotection or overcontrol frequently present and the social group of people in control or authority, for example, parent at home to their child, teacher at school to their students or manager at office to their employees etc, needs a behavioural nudge for self-regulation of their over-protective habits.

The diagetic artifact in this phenomena, speculated as a shoe, measures their stress and anxiety levels, and through ML understands their behavioral patterns of moments of acting out of Anxiety or Stress and gives them a behavioral nudge through a contraction mechanism on the feet, to self-regulate.

more info ↗

2

poetic
Product Design

Heere
Conversation fidget companion | NID, India (2025)

where long distance couples can subconsciously fidget with each other's hand gesture through dynamic air pressure, from any part of the world, subtly & naturally during their nightly video call conversations.
Invisible Haptic Communication
over long distance

for couples


Design : Soham Das
Guidance :
Mayukhini Pande
Subir Bhaduri
Shobhan S
Arshad pathan
Saurabh Srivastav
NID -National Institute of Design,  Gandhinagar 
2.1
2.2
3.3
question was how might we facilitate the sense of presence for long-distance couples. The most fundamental need in long-distance relationships is simply each other — their presence, so, to symbolically communicate the feeling of their presence, while ethically acknowledging their physical absence, needed to be actualized.

solution statement : The point is not that someone or something is here, rather he or she is not here, yet here. 

Heere, a conversation companion where long distance couples can subconsciously fidget with each other's hand gestures through dynamic air pressure, replicated by sensors, blower fans, ESP32 etc during their nightly video call conversations.  


more info ↗

1

interactive  
Art Installation

Il bosco che non c’e
the forest that isnt there | Orta, Italy (2022)

the elementals of Nature and its innate connection with Human nature, depicted through electronic rituals, forest sound scapes and performance art.
immersive Performance Art
with Creative Technology

in a forest


Collaboration :
Antonella Cirigliano e Angelo Benedetto
text and mantra: Angelo Benedetto 
video: Stefania Carbonara 
creative technologists and electronic rituals: Riccardo Mantelli 
assistant creative technologists: Soham Das
sound designer: Guido Tattoni 
assistant sound designer: Natalia Polvani 
live sounds: Paolo De Santis 
special effects: Filippo Maria Pontiggia 
performers: Francesca Cinalli, Elisa Sbaragli, Sabrina Saporiti, Matilda Deidda, Filippo Maria Pontiggia, Paolo De Santis and with Antonella Cirigliano e Angelo Benedetto 
sets and objects: : Giulio Marco Olivero in collaboration with Angelo Benedetto e Christian Beck 
assistant sets: Sabrina Saporiti 
costume: Lucia Lapolla  
thanks to: Sara Topsoe Jensen, Marialuisa Bafunno 
production: LIS LAB Performing Arts/CROSS Project
co-production: Perypezye Urbane
In collaboration with NABA - Nuova Accademia di Belle Arti di Milano

1.1
1.2
1.3
1.4
Works of Electronic Rituals, as a Assistant Creative Technologist, with  collaboration with Performance Art, Sound Design, Scenography, Videography & editing, Wood Curving etc,  to create the beautiful depiction of Elementals of Nature and its innate connection with Human nature.

           The Beckground development was made with a Node.js server to connect ultrasound sensor, to measure the distance of the viewer from the panels. Then with Jetson Nano and Mac mini, a particle system was created using three.js (webgl libraries) with performance art visuals, On the other hand, a sound system was made with sounds recorded from the forest. So, as a whole, audience can interact to feel the spirit of being with nature through electronic rituals.
Top @2026 by Soham Das